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	<title>Infinite War</title>
	<link>http://infinitewar.ukrpgblogs.net</link>
	<description>Phase 1: R&#38;D</description>
	<lastBuildDate>Sat, 29 Nov 2008 10:46:56 +0000</lastBuildDate>
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		<title>Enter the TIM</title>
		<description>2.5 K words into the Theme Build, hoping to reach 5-6K by the end of the weekend, and I-War's equivalent to the Men in Black enter the Theme.
The Department of Time Information Management (TIM) – An administrative department that monitors Crusader activity within Time and in Shift City to ensure ...</description>
		<link>http://infinitewar.ukrpgblogs.net/2008/11/29/enter-the-tim/</link>
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	<item>
		<title>1200 words in!</title>
		<description>With the intro and the basic framework I'm now 1.2k words in of a estimated 10k word Theme.

I'm tempted to post this partial theme, but It would probably be more confusing than enlightening at this stage.

I-War is one of the games that is being pitched to my Sunday Group when ...</description>
		<link>http://infinitewar.ukrpgblogs.net/2008/10/30/1200-words-in/</link>
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		<title>Structure of the Crusade</title>
		<description>From bottom to top in rank.

Knights - The front line soliders of the Crusade

Wizards - Technicans of the Crusade who employ the various time travelling technologies to support the Knights.

Bard - Entertainers who look after front line troops after their return from combat.

Priests - Responsible for morale and communicating the ...</description>
		<link>http://infinitewar.ukrpgblogs.net/2008/09/26/yet-more-iwar-glos-structure-of-the-crusade/</link>
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		<title>More Iwar-Gloss</title>
		<description>Void stabiliser - a head sized machine that suspended in the air maintains a pocket of reality inside the Void (that which is outside Time-Space).

Pockets/Bolts - Pockets of reality that exist in the Void, from the size of a room to a small building. Bolts are the name give to ...</description>
		<link>http://infinitewar.ukrpgblogs.net/2008/05/15/more-iwar-gloss/</link>
			</item>
	<item>
		<title>Jerry Cornelius: The Final Programme</title>
		<description>Just finished reading the the first of the Jerry Cornelius 'Quadology' The Final Programme.

If the 'Big Time' is the core of the game, JC is very much the front line. The fast, funny, punchy and down right sexy action of the battle field littered liberall with new ageisms, mad science ...</description>
		<link>http://infinitewar.ukrpgblogs.net/2008/05/15/jerry-cornelius-the-final-programme/</link>
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		<title>The Big Time</title>
		<description>So I've finished reading 'The Big Time' by Fritz Leiber,  a cracking little book and one of the best reads in a while.

Its a short punchy book, no more than 100pages more a novella than a novel, which takes place in a pocket of reality known as 'The Place' which ...</description>
		<link>http://infinitewar.ukrpgblogs.net/2008/04/29/the-big-time/</link>
			</item>
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		<title>Shift City?</title>
		<description>The idea behind Shift City is that its a neutral outside of time place, that changes as the balance of power between the Crusade and the Entropy Jihad inside Time shifts. Its where the players go to find out what's truely going on, its packed with intrigue, factional politics and ...</description>
		<link>http://infinitewar.ukrpgblogs.net/2008/04/23/shift-city/</link>
			</item>
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		<title>Post the second - Some Iwar Glossary</title>
		<description>Red Route - Route from Shift City to warzone in Time.

White Corridor - Route to Shift City's healing rooms from Time.

Possibility n - A definition of a distinct time frame/period eg Possibility 23 where the Psychedelic revolution of the late 60s lasted for another fifty five years, before humankind transcended ...</description>
		<link>http://infinitewar.ukrpgblogs.net/2008/04/23/post-the-second-some-iwar-glossary/</link>
			</item>
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		<title>So it begins&#8230;&#8230;</title>
		<description>I've been struggling for a while to come up with an idea for an example setting for Graham Spearing's upcoming Wordplay RPG, a narrative/storytelling game using stacks of D6 and descriptive traits.

Then the other day while browsing my local Blackwells, I came across Fritz Leiber's 'The Big Time', a sci-fi ...</description>
		<link>http://infinitewar.ukrpgblogs.net/2008/04/23/so-it-begins/</link>
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